OKAMI Sequel trailer - Musical Concept
2026
For this project, I wanted to give the wolf her own identity. When she moves away, her melody doesn’t disappear: it develops, evolves, and is gradually taken over by the other instruments. The idea was to keep it intimate, since there is only one character, while still conveying the wolf’s impact on her environment. The piece remains orchestral, but each instrumental group stays light and subtle.
Composed & Produced by Raphaël Fabregat
A Sudden Gust of Wind - Musical Interpretation
2026
Originally, A Sudden Gust of Wind is a Japanese woodblock print by Hokusai (circa 1830), showing travelers caught by a sudden gust of wind. Everything appears frozen in a moment of imbalance. This moment is not merely a visual effect; it evokes the unpredictability of nature, human fragility in the face of invisible forces, and the fleetingness of the moments that make up a life.
More than one hundred and fifty years later, Jeff Wall revisited this scene as a staged photograph. He meticulously reconstructed the real setting, the characters, and the light, capturing that same suspended instant.
It is no longer just a stylized image, it is a fragment of life frozen in time.
This music exists in that space between the frozen moment and the flow of time. It does not aim to illustrate the wind, but to make the listener feel what it represents emotionally: the passage of time, transformation.
Composed and produced by Raphaël Fabregat
ANVIL - SOUND REDESIGN
2025
Complete sound redesign of Anvil by Lorn.
My intention was to create music that exists without judgment, where neither presence nor absence requires evaluation, neither sad nor joyful, simply as it is. The goal is to reveal a space in which the notion of being or not being does not need to be defined.
composed and produced by Raphaël Fabregat
ELDEN RING - SOUND REDESIGN
2026
I am presenting a complete sound redesign of the Elden Ring trailer. My personal goal was to create a synergy between the music and the sound effects, forming a coherent and immersive whole. I focused on linking the hammer impacts with the music, so that each strike becomes part of the overall rhythm and contributes to a unified experience. Music composed & produced by Raphaël Fabregat
EVE - SOUND REDESIGN
2025
This is a complete sound redesign of the short film Eve. My goal was to create an immersive and captivating atmosphere without leaning too heavily into a negative tone. I wanted the sound to serve the image rather than dictate the narrative, allowing the viewer the freedom to form their own interpretation of the situation.
L'ange du foyer - Musical Interpretation
2026
Painted in 1937 by Max Ernst while he was living in France, The Angel of the Hearth emerges in a climate of rising totalitarianism and pre–World War II anxiety. Through violent irony, Ernst twists the reassuring image of the guardian angel of the home into a convulsive, monstrous creature, symbolizing a civilization that gives birth to its own madness. The work portrays war not as a distant event, but as an inner transformation of humanity and society, where reason collapses and chaos becomes uncontrollable.
This music follows that trajectory: an initial unease, followed by the emergence of an relentless, unstoppable march, mirroring a war set in motion with no return. Gradually, the instruments break free, madness takes over, and a grotesque distance appears — where violence becomes so absurd that it borders on irony.
Composed & produced by Raphaël Fabregat
SMAUG & Bilbo - SOUND REDESIGN
2025
I am presenting here a complete sound redesign of the introduction of Smaug in the Hobbit part II. handled the entire audio for this project. I recorded my own voice for Bilbo and smaug, I created the sound design and I composed & produced the original music.